Tuesday, April 19, 2011

week 9 - failed plans for the final project



Research

There are mainly 3 goals we need to achieve in this project.

First, our design needs to be tech adapts human’s behavior.
Second, the interactions need to be based on human intuitions, which means the reactions from our simulations will be the same or at least similar as it is used to be.
Third, the smart part, of sensitivity, we need to set in degree responding, which means, a sensor with only one trigger will not work, we need sensors like accelerometer or multiple sensors to achieve degrees of responds.


However, due to we were lack of communication, we delivered something completely irrelevant to the requirement, which is below.(A wine bottle could detect how much liquid left inside the bottle.)
This idea did every check box we planed, but we totally ignored the most important factor: Embodiment!


Since there are not much interaction that could intuitively remind people when they are acting,  we have to abandon this idea, and develop new plans next week.

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